![]() ![]() I’m also planning on using this functionality to add daily runs! Each day you’ll be able to start a run with a pre-determined seed that’s the same for everyone! This makes it easy to play the same game as everyone else, without having to directly share seeds with each other. With seeded runs being added, now seemed like an excellent time to improve the game’s scoring system too! The current system is very simple, with just 3 components: Note that daily functionality will be pretty basic to start, there won’t be any online leaderboards. Progression, which determines most of the score it maxes at 78k.Treasure, which is just equal to total gold collected. Challenges will provide an additional multiplier that stacks with itself.Winning will still double score, but you’ll get a slightly bigger multiplier for a surface win.Quests will give a fixed bonus for completion, but may be performance-based in the future.Bosses will grant a bonus based on how often you were hit by avoidable attacks or hazards.Exploration will grant a bonus for each floor that’s reasonably fully explored.Treasure will include held items and will have a cap to prevent score farming.Progression will be scaled back to make room for more score categories.I’m planning to implement a new scoring system that should measure overall run performance much more effectively: In total a winning run will be worth about 85-100k points before the win multiplier, but an infinite score is technically possible with gold farming. There are a few other significant adjustments that I already have in place for v1.3: This, combined with seeds and dailies, should make it much more possible to compare your skills against other players! Other Changes Overall I’m expecting a perfect score to be about 100-120k before multipliers, though winning with a bunch of challenges enabled will be able to easily push this past 1 million.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |